This article conducts unique research on the
design of puzzle games for the prevention and
intervention of the elderly with Alzheimer's disease. This
article combines the investigation and research on the
elderly with Alzheimer's disease. It also summarizes the
physiology, mental state, pathogenic factors and living
habits of the elderly through the research method. In
addition, it considers the design principles of ease of use,
safety, and interest in combination with information
technology. Finally, a game with a rehabilitation function
that provides mental exercise training was designed.
These games will be tested in the future. The extended
physical products of related training games will be
suitable for home or community activity centres.
Keywords : The elderly, Alzheimer's disease, rehabilitation, Serious Games