This study aims to improve appropriate (valid, practical, and effective) science learning devices using 5E cycle learning model and game to improve junior high school student learning outcomes in pesawat sederhana. The learning tool was tested on 38 eighth grade students of State Junior High School 47 Surabaya in academic year 2015/2016. This research is a development research by adapting the 4D model. Data analysis techniques use descriptive qualitative and quantitative. The results of the study show: (1) the validity of a valid category of learning devices; (2) lesson plan is implemented well; student activity shows student-centered learning; (3) positive student responses to the learning process, the class achieves learning outcomes completeness with increasing a high score.
Keywords : Learning Cycle 5E, Learning Outcomes.