Nowadays, motion games play a significant role
in training, education, and entertainment fields. Children
enjoy feeling that they are moving forward and improving
their performance in sports, and the learning effect factor
can jeopardize these positive feelings. In this study, we
evaluate the impact of learning effects on a new children's
motion game called Pikkuli using eye-tracking glasses.
Forty-five children (5 to 11 years old), who have never
played this game before, participated in this study. The
paper evaluates the learning effect factor on children's
performance and visual behavior on three motion game
challenges (difficulty levels). We collected information
regarding time completion, total fixation, average fixation
duration, and visible effort by eye-tracking glasses. Results
show that difficulty levels of the game can significantly
impact children's performance and visual behavior. We
also found out that in this children's motion game, the
learning effect factor can lead to different production and
visual response.
Keywords : Motion Games, Eye Tracking, Human-Computer Interaction, Human Centric Design.