Authors : Luiz Paulo Lessa, Natalia Rangel Metzker, Gabriel Frazao Silva Pedrosa, Gabriel Caldas da Costa, Luciana Nunes Prado Carneiro, Criciane Melo Sousa, Maria Alice Costa da Silva
Volume/Issue : Volume 5 - 2020, Issue 5 - May
Google Scholar : http://bitly.ws/9nMw
Scribd : https://bit.ly/2WBYb0Y
DOI : 10.38124/IJISRT20MAY168
Health education is a valuable health
promotion tool that provides individuals with conscious
decision-making in their healthy way of living. The aim
of this study is to describe characteristics of the reality
of actions of an extension project. Its methodology is
characterized as a descriptive research. The way of
obtaining the data occurred from the perceptions of the
members of the extension project. A didactic game was
elaborated by means of pairs of cards that represented
certain diseases and their possible causes. Working with
games, among other games, allows new forms of
language to be learned by children. More actions of this
kind can be encouraged, since they allow extremely
relevant gains in the social, political and economic
scenario of a region.
Keywords : Microbiology; Experience report; Games and Toys.