Authors : Batirzal, Danielle Niña; Candia, Benedict Al; Garilao, Maria Cristina; Orozco, Ademar
Volume/Issue : Volume 6 - 2021, Issue 1 - January
Google Scholar : http://bitly.ws/9nMw
Scribd : https://bit.ly/3oae5dc
This study investigates active sports video
games' impact on the basketball skills of pupils in
physical education. This study utilizes a quasiexperimental design in gathering data with the use of the
one group pretest-posttest method. Furthermore, the one
group pretest-posttest evaluates the performance of the
students in Gentle Childcare Learning Center. The
repeated measurement of pretest and postest determine
the significant difference among the basketball skills of
pupils. This study uses XBOX 360 - the Kinect Sensor
wherein we utilized the Kinect games NBA BallerBeats
and the Kinect Sports: Season 2 Basketball. The pupils'
participation in active-video gaming focuses on their
individual skills enhancement. Each class happened for
one (1) hour and thirty minutes (30) every day for three
(3) consecutive days. Playing active video games that
transpired within the session was guided by the
researchers. The results discovered a positive
development of the students' basketball fundamental
skills performance such as dribbling, passing, and
shooting integrating active sports-themed video games
into physical education
Keywords : ICT Integration in Physical Education, Kinectbased games, Active Video Games